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Advanced [show]


Lone Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy yellow fur. He is wearing colorful clothing, dressed as a Apothecary. He has a hunchback. His yellow fur is heavily combed to the left. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the north. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He was granted divine powers by his dying sister.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Pacifist, Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Rich. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Lone Of Winter, Male Tabaxi Aristocrat 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Bork Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his warhammer always slung over his shoulder. His blonde hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Bork isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Bork and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Insomniac, Fearful, Antagonistic. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Bork Ramsay, Male Half-Orc Adept 9
Medium (6'10") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 28 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 40000 cp.


Social Check DCs


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered shortbow and tarnished whip as well. His black hair is long and unkept. His thin eyebrows rest above his beady hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Mason.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Silvo Sunmeadow, Male Halfling Wizard 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 10 (+0)13 (+1)
Skills Athletics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 70 gp.


Social Check DCs


Eberk Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in black turtlenecks beneath a pastel coat with blue slacks. His hair is black and curly. He has several tiny opal earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to be a fortune-teller again

Flaws: Greedy, Disease. Bonds: Rich, Mentor, Job. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Eberk Caebrek, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Nuraval Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears just a green suit, he is not a threatening figure. His hair is short and white. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He works hard and plays hard.

History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Shy, Hedonist. Bonds: Nature, Job, Adventurer. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Nuraval Gorunn, Male Dwarf Bard 11
Medium (4'3") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills History +5, Intimidation +7
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 1700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Old masterpiece painting (1400 gp). Gold music box (3000 gp).


Social Check DCs

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