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NPC Generator

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Advanced [show]


Bhevek Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. He is bristling with hidden weapons, mostly morningstars and hand crossbows. His hair is greying and his face has many wrinkles. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Bhevek wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Locksmith job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Addict. Bonds: Job, Criminal record, Religious. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Bhevek Smoothhands, Male Halfling Warrior 5
Small (3'3") Halfling, Neutral Evil (CR 5)
Armor Class 16
Hit Points 57 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5

Possessions: 2000 sp. Hematite (11 gp). Azurite (11 gp). Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Kyle Prescott, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He sports a long chestnut beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: Kyle hails from a village terrorized by dire rats. In his 17th year, his parents were killed by a dire rats raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Athletic. Flaws: Insomniac, Fearful. Bonds: Enemies. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Kyle Prescott, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Eberdeb Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south to a Jeweler, Eberdeb learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Flaws: Antagonistic. Bonds: Attractive, In love, Job, Slave. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Eberdeb Oomtrowl, Male Gnome Warlock 5
Small (3'4") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Merihim Peace, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He wears his chestnut hair up. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by brigands. Merihim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants nothing more than to rejoin the army; and revenge

Flaws: Shy. Bonds: Poor, Enemies, Military, Immigrant. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Merihim Peace, Male Tiefling Cleric 10
Medium (6'9") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 13 (+1)19 (+4)
Skills Deception +8, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurk Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He carries a battered mace and tarnished warhammer as well. His head has been shaved. His blue unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Yurk Rodney, Male Half-Orc Warrior 7
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Auran, Gnoll, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 70 pp.


Social Check DCs

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