Theriatis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His silver hair is still thick. His ears are large.
Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He got away from his former life and has fallen to alcoholism.
Motivation: He has a crush on the local Hunter; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. Golden yellow topaz (1300 gp). Jet (60 gp).
Gimble Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He is physically well-built. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Stableman business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: Wishes to resurrect an old love; and a deep hatred of giants
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, In love. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Druidic, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mantus Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. He keeps his silver hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Attractive, Immigrant. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 21 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 12000 sp. Black pearl (300 gp).
Trail Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright red suits and hats. He sports a flattop fur cut. He wears crescent spectacles with a black brim.
Personality: Trail hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Armorer business at a young age. In his 18th year, his parents were killed by a brigands raid, leaving Trail alone in the world. After a stint in an orphanage, he was adopted. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he doesn't get along with people that don't share his tastes
Ideals: Artistic, Fighting, Impeccable. Bonds: Job, Enemies. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 400 gp. Sardonyx (50 gp). Red spinel (60 gp). Golden pearl (60 gp).
Harbek Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, he is an attractive figure. He wears baggy grey pantaloons and a tan scarf. His hair is greying and his face has many wrinkles. He has violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Navigator, Harbek learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Navigator for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: Greedy. Bonds: Attractive, Job, Family. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
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