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Advanced [show]


Valorean Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His crest, while still mostly black, has prominent grey streaks. His eyes are gold and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: Gifted from a young age, Valorean studied abroad. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Layabout for hire.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Gifted, Athletic. Bonds: Job, Religious. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Valorean Kerrhylon, Male Dragonborn Aristocrat 17
Medium (6'7") Dragonborn, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 145 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)18 (+4) 16 (+3)13 (+1)
Skills Acrobatics +8, Medicine +9
Senses Passive Perception 13
Languages Common, Celestial, Giant, Draconic, Sylvan
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +9

Possessions: 6000 gp. Gold music box (1000 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and white handkerchief worn on his right side. He is physically well-built. His blonde hair is singed and shortened. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Fargrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Fargrim's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist, Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Warrior 10
Medium (4'5") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 73 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)18 (+4) 12 (+1)11 (+0)
Skills Animal Handling +5, Nature +8
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan, Orc, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2300 gp. Alexandrite (500 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Violence, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He has done his best to style his purple hair to look like a famous performer. His silver eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Zephan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Zephan's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Zephan and his spouse have recently divorced.

Motivation: Tiefling compassion; and expand his business

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Zephan Violence, Male Tiefling Ranger 6
Medium (5'3") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Golden pearl (140 gp). Golden yellow topaz (300 gp). 1 Minor magic item.


Social Check DCs


Arannis Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, grey cloak. He wears a feathered hat to cover his moderate length red hair. His eyes are brown and catlike.

Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Arannis studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Joker, Gifted. Flaws: Hedonist. Bonds: Family, Criminal record. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arannis Eathalena, Male Elf Ranger 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 210 gp. 1 Chain shirt.


Social Check DCs


Nelkin Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Merchant. His skin is fair and his fingers are delicate and long. His hair is long and silver with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His brown eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: Nelkin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Merchant job and began his own company from there.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Impulsive, Depressed. Bonds: Job, Poor. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Nelkin Underfoot, Male Halfling Fighter 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 31 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 6000 sp.


Social Check DCs

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