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Advanced [show]


Nelkin Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a brown armored body suit, with a simple black line shooting up and back down. His small hat is riddled with cuts and holes. His eyes are amber and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Nelkin studied abroad. After coming to the age of reason, Nelkin took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: To be a Tailor again; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Nelkin Wildheart, Male Halfling Warrior 10
Small (3'2") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 59 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Athletics +4, Investigation +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6

Possessions: 17000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Apothecary does. He has done his best to style his black fur to look like a famous performer. He has a dull look in his green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal singing training, and achieved minor success. He was granted psionic powers by his dying brother.

Motivation: To reunite with his absent father.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Skirt Peak, Male Tabaxi Bard 9
Medium (6'4") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 71 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)17 (+3) 12 (+1)17 (+3)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Giant, Druidic, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1400 gp. Alexandrite (1100 gp). Chalcedony (80 gp). Banded agate (9 gp). Chrysoprase (80 gp).


Social Check DCs


Shifting Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. He has done his best to style his cinnamon fur to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Joker. Flaws: Mundane, Racist. Bonds: Attractive, Job. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Shifting Buttons, Male Tabaxi Cleric 3
Medium (5'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Thoradin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his white hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Aggressive, abrasive, and angry, Thoradin embodies much of what other species detest in the Dwarves. Animals are drawn to him, and he is able to talk to them.

History: Thoradin was raised in a hard working conservative environment. His druidic abilities were realized during a raid on his village. He has worked as a Junk Dealer like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Thoradin Dankil, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 14 (+2)7 (-2)
Skills Arcana +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Giant, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 50 gp.


Social Check DCs


Sammal Wary, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blue hair has been sun bleached extensively. He has a dull look in his red eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Sellsword profession.

History: Sammal was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sammal took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants revenge against brigands; and wants to open a new tavern

Flaws: Mundane. Bonds: Job, Nature, Enemies. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Sammal Wary, Male Tiefling Monk 5
Medium (5'9") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 17 (+3)17 (+3)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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