Krimp Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely green suit with red socks and a vest with buckled shoes. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Krimp is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful brothel owner made him what he is. In his 13th year, his parents were killed by a brigands raid, leaving Krimp alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: Many brigands want him driven away.
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Mentor, Enemies. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Aquan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 1000 sp. Silver pearl (60 gp). Azurite (6 gp). Iolite (40 gp). Amber (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bucklal Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Halfling culture. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Bucklal studied abroad. His psionic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and he feels threatened by others
Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Attractive, Family. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.
Tethren Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to cover his moderate length red hair. His black unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Tethren isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Ideals: Impeccable. Flaws: Disease, Impulsive. Bonds: Rich, Slave. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Freshwater pearl (10 gp). Rose (70 gp). White opal (500 gp). 4 Smokesticks.
Vassago Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'3" and usually wears his brown robe and has his monstrous two handed axe always slung over his shoulder. His left leg appears badly burned and disfigured. His hair is dark red and curly. His black eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, he has a hard time making friends. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and to share knowledge with the world
Ideals: Fighting, Entrepeneur, Logical. Flaws: Antagonistic. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1400 gp.
Cask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His small hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.
History: From birth he was tutored by a cruel and relentless mentor. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in greatsword use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Cask was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Revenge; and he wants revenge against illithids
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 39 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2400 gp.
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