Adrik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'11" and wears a blue cloak and cross-gartered black stockings. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He has several tiny emerald earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Adrik was born with his father's beautiful face. Adrik was born on a far northern plains where he grew up under the tutelage of his father, an expert Painter. He was granted necromantic powers by his dying sister.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Attractive, Immigrant. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 350 gp.
Azzakh Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a violet shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His crest is greying and his face has many wrinkles. He has red eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Azzakh was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: He's in love; and a need for knowledge about a nearby landmark
Ideals: Artistic. Bonds: Family, Adventurer, Has a crush. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. Violet garnet (1000 gp). Black star sapphire (800 gp). Jet (100 gp). Black opal (800 gp).
Watson TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this man likes to wear black tank tops with tan pants. He has wavy auburn hair. His thin eyebrows rest above his beady gray eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. When Watson reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical, Entrepeneur. Flaws: Ugly, Shy. Bonds: Military. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. Silver comb with moonstones (900 gp). Gold dragon comb with red garnet eye (400 gp). Gold and topaz bottle stopper cork (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp).
Ront Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is auburn and curly. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the east, but his parents moved at a very young age to the south. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and to prove his worth to the world
Flaws: Shy, Impulsive, PTSD. Bonds: Poor, Immigrant. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 12000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Trynnicus Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears baggy black pantaloons and a brown scarf, and sports empty pouches on his belt. His crest, while still mostly brass, has prominent grey streaks. This gold eyed westerner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trynnicus took refuge in the large cave and found the beat up trident and armor he uses now. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Optimist. Bonds: Rich, Nature, Job, Family. Occupation: Bowyer
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 160 pp. Malachite (13 gp). Golden yellow topaz (1600 gp). Black star sapphire (600 gp). Blue sapphire (600 gp). Blue quartz (13 gp). Banded agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
