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Advanced [show]


Korag Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He wears his black hair up in a very large beehive style do. His eyes are violet and he is always smoking a pipe.

Personality: This man loves singing and to teach people singing more than just about anything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born on a small isolated farm. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Korag Hartford, Male Half-Orc Expert 6
Medium (6'8") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)9 (-1) 10 (+0)17 (+3)
Skills Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 400 gp. Deep green spinel (60 gp). Fiery yellow corundum (1000 gp).


Social Check DCs


Frederick Browning, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears white trousers with green and brown striped suspenders. He wears various colorful collared shirts. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful wizard made him what he is. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Mentor, Criminal record, Rich. Occupation: Marshal

Voice: German accent

Attributes [hide]

Frederick Browning, Male Human Commoner 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Umpen Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Spice Merchant uniform. With bright black hair and a scraggly beard. He has brown eyes and a green hat with a white feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is a Maurezhi in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Disciplined, Extrovert. Bonds: Job, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Umpen Musgraben, Male Gnome Aristocrat 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 31000 sp. Rose (60 gp). Jet (110 gp). Malachite (14 gp). 1 Minor magic item.


Social Check DCs


Fibblestib Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. This blue eyed southerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Fibblestib never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his daughter

Bonds: Slave, Family, Immigrant, In love. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Fibblestib Gummen, Male Gnome Cleric 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2700 sp.


Social Check DCs


Corkitron Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a grey coat with brown slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Attractive. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Corkitron Strongbones, Male Halfling Rogue 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 sp. Coral (150 gp). Hematite (9 gp).


Social Check DCs

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