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NPC Generator

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Advanced [show]


Oren Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a tan and red handkerchief worn on his right side. His tied-back hair is auburn. His eyes are blue and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his son. Heartbroken, Oren never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To get a good night's sleep; and to settle down with his crush

Ideals: Joker, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Has a crush, In love. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Oren Colton, Male Half-Orc Expert 4
Medium (5'6") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Elaim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green tunic with blue highlights, and long green pants that bunch up around his shoes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Elaim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elaim. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Artistic. Flaws: Mundane. Bonds: Criminal record. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Elaim Rumnaheim, Male Dwarf Warrior 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Athletics +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +5

Possessions: 1 Chain shirt.


Social Check DCs


Morthos Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He sports a flattop hair cut. His skin is flawless and his white eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Morthos was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life.

Ideals: Philantrophist, Persistence. Flaws: Depressed. Bonds: Attractive. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Morthos Entropy, Male Tiefling Adept 4
Medium (5'9") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Deep green spinel (140 gp).


Social Check DCs


Seven Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants, and he perpetually has his greatsword ready. He wears his gray fur down. His hazel unseeing eyes seem to look past you.

Personality: Seven wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). During his travels, Seven and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Seven discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Seven fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Seven Wing, Male Tabaxi Commoner 9
Medium (6'7") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 58 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 18 (+4)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +7, History +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1800 gp. Peridot (80 gp). Tourmaline (160 gp). Blue star sapphire (600 gp). Black pearl (1100 gp). White pearl (160 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Hanali, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady green eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. Azaki was born on a far southern forest where he grew up under the tutelage of his father, an expert Soapmaker. He has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. He hasn't told them the truth, but wants to settle down with them.

Motivation: He doesn't get along with people that don't share his tastes; and revenge

Ideals: Extrovert, Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant, Has a crush. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Azaki Hanali, Male Elf Commoner 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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