Fallond Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are passionate and lively.
Personality: Fallond is depressed about a lot of things. He tends to be a nihilist. He is a logical person and will generally grow upset if things defy logic and science.
History: Fallond was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Logical. Flaws: Depressed, Insane. Bonds: Attractive, Enemies. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Bernard Walpole, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his left hand. His silver hair has been sun bleached extensively. His eyes are blue.
Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly, Shy. Bonds: Poor, In love, Adventurer, Military. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 6000 cp.
Norman Wade, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy brown pantaloons and a blue scarf. He wears his red hair up. His face is scarred and worn.
Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Mentor. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
Dalgal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a grey tunic with black highlights, and long brown pants that bunch up around his shoes. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Dalgal hails from a village terrorized by goblins. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: Many goblins want him driven away; and regain custody of his son
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Family. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
Trym Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A powerful wizard made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Trym and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Family, Criminal record. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp.
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