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Advanced [show]


Jocelyn Graeme, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears a red tunic with tan highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and money/treasure

Ideals: Athletic. Flaws: Ugly, Antagonistic, Lazy. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Jocelyn Graeme, Male Human Warlock 6
Medium (6'4") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 8 (-1)18 (+4)
Skills Acrobatics +5, Persuasion +7
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Theriatis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His brown hair is styled in orderly dreadlocks. His eyes are green and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Justice. Bonds: In love, Rich, Nature, Enemies. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Theriatis Ofandrus, Male Elf Expert 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 13
Languages Common, Elven, Orc, Draconic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Medrash Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his white crest up. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful necromancer made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Joker, Opinionated. Bonds: Attractive, Mentor, Nature. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Medrash Turnuroth, Male Dragonborn Commoner 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Flak Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich southern family. Flak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Rich, Criminal record. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Flak Harper, Male Half-Orc Druid 8
Medium (5'6") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)8 (-1) 14 (+2)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1200 gp.


Social Check DCs


Nutae Iranapha, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with small hat. With a patchy blonde beard and wild blonde hair. He has gleaming, smiling gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Nutae studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Nutae Iranapha, Male Elf Adept 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Black pearl (300 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs

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