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NPC Generator

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Advanced [show]


Erias Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many brown ritualistic tattoos. He wears a worn and beaten armor. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has violet eyes and a green hat with a brown feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Mentor, Enemies. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Erias Strongheart, Male Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 170 gp.


Social Check DCs


Thamuz Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His purple hair is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Thamuz was born with his mother's beautiful face. He moved out east to avoid the crime he committed. He has achieved small success as a Server.

Motivation: He has decided he is irredeemable; and further expansion of business

Flaws: Racist, Forgetful. Bonds: Attractive, Criminal record, Job. Occupation: Server

Voice: Breathy voice

Attributes [hide]

Thamuz Sorrow, Male Tiefling Ranger 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Uthemar Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His white hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Uthemar grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and wants to raise his children well

Ideals: Impeccable. Flaws: Cynical, Racist. Bonds: Poor, Adventurer, Family. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Uthemar Meliamne, Male Elf Fighter 8
Medium (5'4") Elf, Lawful Good (CR 8)
Armor Class 14
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)14 (+2) 10 (+0)10 (+0)
Skills History +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 2000 sp. Embroidered and bejeweled glove (1000 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Weston, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: Charles was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the large cave and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Persistence. Flaws: Selfish. Bonds: Job, Nature. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Charles Weston, Male Human Aristocrat 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Gerald Royal, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is white and curly. He has a dull look in his violet eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born several months after his father was called into army service. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Optimist, Logical. Bonds: Attractive, Military, Adventurer. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Gerald Royal, Male Human Cleric 11
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)8 (-1) 15 (+2)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 200 pp. Blue quartz (9 gp). Golden yellow topaz (500 gp). Red garnet (160 gp). Rock crystal (70 gp). Black pearl (500 gp).


Social Check DCs

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