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NPC Generator

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Advanced [show]


Theobald Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted, Fighting. Flaws: Addict, Shy. Bonds: Mentor, Adventurer. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Theobald Berevan, Male Half-Elf Barbarian 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Fonkin Leffery, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man likes to wear yellow tank tops with brown pants. His blonde hair is smooth and relatively long. His violet eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Fonkin was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Athletic, Opinionated, Philantrophist. Bonds: Family, Nature. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Fonkin Leffery, Male Gnome Druid 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Athletics +0, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 40 pp. Bloodstone (40 gp). Golden yellow topaz (400 gp). Lapis lazuli (15 gp). Moss agate (15 gp).


Social Check DCs


Peren Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He dresses in black turtlenecks beneath a violet coat with grey slacks. His hair, while still mostly brown, has prominent grey streaks. His eyes are amber.

Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic, Shy. Bonds: Religious, Adventurer. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Peren Mystralath, Male Half-Elf Warrior 7
Medium (4'11") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 16 (+3)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Druidic, Auran, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonbin Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has a moderate pudge and is not very fit. His blonde hair is kept up in a ponytail inside a feathered hat. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. A true patriot, Vonbin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 6 years old his parents immigrated from the west. After coming to the age of reason, Vonbin took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Hunter like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Job, Military, Immigrant. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Vonbin Holderhek, Male Dwarf Commoner 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Dazzazn Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Priest does. He wears his rusty crest down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Dazzazn lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and he is unsatisfied with his job

Flaws: Insomniac, Depressed. Bonds: Job, Family. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Dazzazn Ophinshtalajiir, Male Dragonborn Warrior 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 11 (+0)17 (+3)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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