Theobald Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and carries rapiers. He keeps his blonde hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.
History: Theobald was born with his mother's beautiful face. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting, Opinionated. Bonds: Attractive, Nature, Job. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp. 1 Masterwork Common Melee.
Boddynock Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His auburn hair is still thick. His eyes are a pleasant violet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To share knowledge with the world; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Joker, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp. Silver comb with moonstones (600 gp).
Nadarr Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey tunic with white highlights, and long black pants that bunch up around his shoes. He wears his green crest up. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He would rather hide behind his crafts than deal with other people.
History: Born in the west to a Merchant, Nadarr learned a great deal about his father's area of expertise. A freak accident while working with his Miller father left him crippled. He has achieved small success as a Merchant.
Motivation: Regain custody of his son; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Philantrophist, Artistic. Flaws: Shy, Disease. Bonds: Job, Family. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 80 gp. Jet (120 gp).
Wymar LaCava, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. Recently he has begun working with bootleggers and crooks.
Motivation: He is unsatisfied with his job; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Abyssal, Dwarven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Rose (50 gp). Chalcedony (50 gp). Aquamarine (1500 gp).
Tarhun Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'5" and is dressed in a clean brown cloak covering his clean studded leather. His right leg appears badly burned and disfigured. His blue crest is long and unkept. His eyes, though not visible through his cowl, are gold.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Blacksmith profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He has set out to sabotage the competition.
Motivation: Expand his business; and to be a blacksmith again
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 80 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1200 gp. A roughly beaten golden orb (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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