Xappan Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'5", this man dresses like a well dressed Detective does. His silver hair is kept up in a ponytail inside a small hat. His eyes are likewise gold.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.
History: Xappan was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Shy, Selfish. Bonds: Job, Attractive, Enemies. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 600 gp. Alexandrite (1500 gp). Obsidian (16 gp). Malachite (16 gp).
Eiravel Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a hunchback. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.
History: Eiravel was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the north
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Shy. Bonds: Job. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 80 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).
Shivering Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is beige and very short. His green eyes dart from person to person to random spaces in the air.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and to reunite with his absent father
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Chain shirt.
Shump Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, grey, dusty cloak. He keeps his blonde hair in a flapper bob. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, his parents were killed by a illithids raid, leaving Shump alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Shump was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: To reunite with his old friends; and someone believes him a fraud
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 300 sp.
Gomory Heiser, Male Human [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he wears a violet vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy blonde beard and wild blonde hair. His amber eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Ugly, Shy. Bonds: Religious, Slave, Family. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 cp. A roughly beaten golden orb (160 gp).
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