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NPC Generator

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Advanced [show]


Godfrey Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with blue stripes complete with hood. He carries with him a set of whips on his belt, each one with a topaz on the hilt. His hair, while still mostly white, has prominent grey streaks. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a desert tribe. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Godfrey Alston, Male Human Expert 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Mreksh Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His crest is black and very short. This red eyed westerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants he idolized his mother. After coming to the age of reason, Mreksh took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Immigrant, Nature, Debt. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mreksh Pfaphnyrennish, Male Dragonborn Adept 5
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Athletics +7, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 10000 cp.


Social Check DCs


Fax Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears black cloth garments or leather armor. His crest, while still mostly scarlet, has prominent grey streaks. His ears are large.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Fax lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Family, Criminal record. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Fax Akambherylliax, Male Dragonborn Cleric 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Insight +2
Senses Passive Perception 9
Languages Common, Auran, Orc, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nirgel Wish, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His dark red hair is braided into rings. His skin is flawless and his black eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can't help but pocket interesting objects he comes across

History: He got into the Locksmith business at a young age. Nirgel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nirgel decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Locksmith like his father before him.

Motivation: He is a bit of a kleptomaniac.

Flaws: Emotional. Bonds: Attractive, Criminal record, Job. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nirgel Wish, Male Tiefling Bard 6
Medium (5'0") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)16 (+3) 9 (-1)17 (+3)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 110 pp. Fire opal pendant on a fine gold chain (2000 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Emerald Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man has the majority of his body covered in plate. His fur is short and gray. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Emerald was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Emerald Of Clay, Male Tabaxi Aristocrat 10
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Medicine +6, Performance +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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