Ralf Elton, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His golden hair is lengthy. He has gleaming, smiling blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy.
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 110 gp.
Reynard Springfield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with top hat. His hair is black and curly. His thin eyebrows rest above his beady amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.
Motivation: He is a bit of a kleptomaniac.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Nazû Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man wears skinny pants and wears a brown and yellow robe with the hood down. His clothes are grease stained in places. He keeps his golden hair in a pixie cut. His green eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Nazû hails from a village terrorized by illithids. In his 14th year, his parents were killed by a illithids raid, leaving Nazû alone in the world. After a stint in an orphanage, he was adopted. Some 3 years later his spouse died after the birth of his son. Heartbroken, Nazû never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He wants revenge against illithids; and wishes to resurrect an old love
Flaws: Shy. Bonds: Poor, Immigrant, In love, Enemies. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 67 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
Possessions: 700 gp.
Raam Moral, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light violet in addition to tight pants. He has styled his brown hair well, parting it to the left. His eyes are red and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in a small desert village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Spice Merchant like his father before him.
Motivation: Sabotage a competitor; and he wants to meet his childhood hero
Flaws: Antagonistic, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Gnoll, Orc
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1200 gp. Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.
Sapply Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a red suit, green shirt, and white tie. His long chestnut hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 14000 sp. Iolite (50 gp). Golden yellow topaz (500 gp). Moss agate (16 gp). 1 Minor magic item.
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