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Advanced [show]


Fargas Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His white hair is smooth and relatively long. His violet unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.

History: He was born in the north, but his parents moved at a very young age to the south. He dropped out of school before completing his studies. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Fargas Greenbottle, Male Halfling Commoner 10
Small (2'11") Halfling, Neutral Good (CR 10)
Armor Class 12
Hit Points 15 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills History +6, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 130 pp. Bloodstone (80 gp). Alexandrite (1400 gp). Rhodochrosite (16 gp). Obsidian (16 gp). Golden pearl (50 gp). Jade (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Nithther Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with green colored cloaks and clothing. His crest is brass and very short. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south his family was never financially stable. Nithther was born on a far southern island where he grew up under the tutelage of his mother, an expert Body Guard. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his brother; and wants his loneliness to end

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Nithther Lhamboldennish, Male Dragonborn Cleric 14
Medium (6'6") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 58 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Auran
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 400 pp. Brown-green garnet (80 gp). Alexandrite (1000 gp). Sard (30 gp). White pearl (80 gp). Carnelian (30 gp). Moss agate (6 gp). Rich purple corundum (400 gp). Moss agate (6 gp). Zircon (30 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat. He is muscular with a powerful set of arms. With a patchy red beard and wild red hair. His eyes are a pleasant green.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a necromancer, Hupe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Joker. Bonds: Rich, Mentor, Family. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Hupe Silvereyes, Male Halfling Fighter 11
Small (3'0") Halfling, Lawful Evil (CR 11)
Armor Class 14
Hit Points 76 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 20 (+5)16 (+3)
Skills History +6, Sleight of Hand +7
Senses Passive Perception 15
Languages Common, Halfling, Elven, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 280 pp. Chalcedony (50 gp). Violet garnet (1300 gp). Zircon (50 gp). Black pearl (1300 gp). Iolite (50 gp). Aquamarine (1300 gp). Violet garnet (1300 gp). Lapis lazuli (8 gp). Silver pearl (110 gp). Eye agate (8 gp).


Social Check DCs


Alberich Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears baggy red pantaloons and a tan scarf. Beneath his clothing is a huge mess of scar tissue. His black hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Alberich was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered south to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Joker, Justice. Flaws: PTSD. Bonds: Slave, Mentor. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Alberich Strakeln, Male Dwarf Monk 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 9 (-1)7 (-2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Nelkin Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a pastel coat with brown slacks. He is portly but not overly obese. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a logical person and will generally grow upset if things defy logic and science.

History: Nelkin was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Nelkin Cherrycheeks, Male Halfling Rogue 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1800 sp. 3 Holy water.


Social Check DCs

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