Vonbin Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely blue suit with black socks and a vest with buckled shoes. His feathered hat is riddled with cuts and holes. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Addict, Hedonist. Bonds: In love, Rich. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 320 gp. Moss agate (15 gp).
Salasar Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears bulky brown painted plate armor. He has no crest. His eyes are likewise gold.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Salasar grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Athletic, Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 77 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2600 gp. Large well-done wool tapestry (200 gp). Old masterpiece painting (2400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Salasar Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His green crest is still thick. His red eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the south to a Knight, Salasar learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job; and to be a unemployed again
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Knight
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 81 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 7000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gormogord Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan tunic with white highlights, and long pastel pants that bunch up around his shoes. His red hair is still thick. His eyes, though not visible through his cowl, are green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.
History: Gormogord was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Persistence. Flaws: Selfish. Bonds: Family, Job, Criminal record. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Minor magic item.
Nalral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He has moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.
History: He was born in the west. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of orcs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Criminal record, Enemies. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 46 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Goblin, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +6
Possessions: 800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
