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NPC Generator

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Advanced [show]


Mantus Caution, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a long, black, dusty cloak. His hair is black and curly. His white eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He feeds upon the attention of others.

History: Mantus was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered singing. Now he works as a singing tutor during his time off.

Motivation: To be a Server again; and he is unsatisfied with his job

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Mantus Caution, Male Tiefling Adept 7
Medium (5'2") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 9 (-1)20 (+5)
Skills Deception +8, Insight +2
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Anverth Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. His black hair is still thick. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.

History: The child of northern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anverth took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Immigrant, Nature. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Anverth Garrick, Male Gnome Fighter 11
Small (3'6") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 65 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1400 gp. Fiery yellow corundum (1000 gp). Chrysoberyl (60 gp). Azurite (16 gp). Deep green spinel (60 gp). Golden yellow topaz (800 gp). Hematite (16 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Richie, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His auburn hair is cut jaggedly and amateurishly. He has gleaming, smiling blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has built up a small fortune and can afford his own way.

Motivation: A rival would like him out of the picture.

Flaws: Insomniac. Bonds: Immigrant, Attractive, Rich, Criminal record. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Richie, Male Human Wizard 11
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 46 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 600 gp. Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Fletcher. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of western immigrants he idolized his mother. He found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the west, certain he would find work there.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Rael Durkin, Male Half-Elf Ranger 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Black pearl (700 gp). Coral (120 gp). Golden yellow topaz (700 gp). 3 Thunderstones. 4 Antitoxin. 4 Antitoxin. 3 Thunderstones.


Social Check DCs


Geoffrey Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He wears his golden hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Ranger school at a young age so that he could practice his martial talents. He left for the east, certain he would find work there.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Geoffrey Osav, Male Half-Elf Ranger 1
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)8 (-1) 10 (+0)8 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 130 gp. Malachite (9 gp).


Social Check DCs

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