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NPC Generator

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Advanced [show]


Gubu Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a black poncho over his likewise colored trousers and shirt. His red hair is thinning but still full. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He was granted arcane powers by his dying brother.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Soapmaker

Voice: Speaks with back of mouth

Attributes [hide]

Gubu Tattersall, Male Half-Orc Paladin 7
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Investigation +2, Performance +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Just what you see.


Social Check DCs


Richard Gresham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly blonde, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world; and he's looking for his big break

Ideals: Optimist, Logical. Bonds: Poor, Attractive, Immigrant. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Richard Gresham, Male Human Bard 11
Medium (5'0") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 33 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 8 (-1)12 (+1)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Ignan, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 1600 gp. Silver comb with moonstones (600 gp). A roughly beaten golden orb (70 gp). Old masterpiece painting (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Thamior grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, In love, Adventurer. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Thamior Hildenman, Male Half-Elf Barbarian 9
Medium (4'10") Half-Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 90 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)16 (+3) 11 (+0)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Draconic, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1900 gp. A necklace of small pink pearls (3000 gp).


Social Check DCs


Fonkin Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a green collared shirt and white pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized amber on his left hand. With bright brown hair and a scraggly beard. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is a Chromatic Dragon in disguise. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Mason.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Gifted. Bonds: Rich, Family, Adventurer, Job. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Fonkin Oomtrowl, Male Gnome Bard 7
Small (3'3") Gnome, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Terran, Giant, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1100 gp. Moonstone (20 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp). Violet garnet (1400 gp). 1 Minor magic item.


Social Check DCs


Namfoodle Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is still thick. He has gleaming, smiling green eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Namfoodle's homeland. Namfoodle decided to take the middle way and become a bodyguard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Lazy. Bonds: Adventurer, Immigrant, Slave. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Namfoodle Gummen, Male Gnome Bard 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 15 (+2)8 (-1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 cp.


Social Check DCs

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