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NPC Generator

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Advanced [show]


Great Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his orange fur down. His amber eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born to a criminal king-pin and mafia family Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.

Motivation: A rival would like him out of the picture.

Ideals: Optimist, Entrepeneur. Bonds: Enemies, Criminal record. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Great Of Passion, Male Tabaxi Aristocrat 11
Medium (6'4") Tabaxi, Lawful Evil (CR 11)
Armor Class 11
Hit Points 42 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Athletics +6, History +6
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6

Possessions: 1600 gp. Chrysoberyl (50 gp). Eye agate (15 gp). Aquamarine (1200 gp).


Social Check DCs


Quarion Othronus, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His brown hair is kept up in a ponytail inside a feathered hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Shoemaker, but he got bored and became a Detective. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Fighting. Bonds: Attractive, Job, Has a crush. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Quarion Othronus, Male Elf Fighter 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. Iolite (80 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anthony Emsworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is silver, silky, and of moderate length. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Family, Slave. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Anthony Emsworth, Male Human Fighter 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 78 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)18 (+4) 11 (+0)16 (+3)
Skills Insight +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Infernal, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Deep blue spinel (1600 gp). Chrysoberyl (140 gp). Black pearl (1600 gp). Tiger eye turquoise (5 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mûglûk Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. With bright auburn hair and a scraggly beard. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments

History: He got into the Doctor business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Criminal record. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Mûglûk Kitchur, Male Half-Orc Barbarian 7
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 41 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 10 (+0)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 900 gp. Amber (150 gp). Malachite (9 gp). Alexandrite (1500 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Varis Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. He has wavy blonde hair. His eyes are likewise amber.

Personality: Varis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Varis was raised in a hard working conservative environment. In his youth he was a Marshal, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He became a Fortune-teller soon after.

Motivation: Wants to open a new tavern; and to be a marshal again

Ideals: Fighting, Extrovert. Flaws: PTSD. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Varis Hildenman, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 10 (+0)17 (+3)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6

Possessions: Jade (160 gp). Blue star sapphire (800 gp). Blue quartz (7 gp). Hematite (7 gp).


Social Check DCs

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