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NPC Generator

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Advanced [show]


Gennal Rothenel, Male Elf [Permalink]

Personal [hide]

Description: 4'7" and muscular, this northern man does not wear sleeves and tends to eschew shirts when he can avoid it. His wide-brimmed hat is riddled with cuts and holes. His eyes are green.

Personality: Gennal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gennal reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Gennal Rothenel, Male Elf Rogue 13
Medium (4'7") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 49 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 200 pp. Smoky quartz (40 gp). Black pearl (400 gp). Amethyst (90 gp). Eye agate (6 gp). Blue quartz (6 gp). Alexandrite (400 gp). White pearl (90 gp).


Social Check DCs


Zedaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is dressed in a clean pastel cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized amber on his right hand. His blue crest, when down, is lengthy. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Zedaar grew up listening to his father's many stories. His childhood dream was to be a Soapmaker, but he was a colossal failure. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new apothecary responsibilities is difficult

Flaws: Ugly, Impulsive. Bonds: Rich, Job, Adventurer. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Zedaar Beryntolthropal, Male Dragonborn Paladin 4
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Rolf Upton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a brown poncho over his likewise colored trousers and shirt, and is pretty ugly. He wears a top hat to hide his balding. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Rolf was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Rolf Upton, Male Human Druid 11
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Deception +7, Intimidation +7
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. He has a slight overbite and is overall scrawny. His silver hair is singed and shortened. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: Balam lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Logical. Flaws: Ugly, Addict, Cynical. Bonds: Family, Rich. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Balam Wisdom, Male Tiefling Commoner 7
Medium (6'3") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)19 (+4) 8 (-1)16 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Auran, Dwarven, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Honor, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple grey line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Marbas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Marbas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Bonds: Attractive, Job, Criminal record, Rich. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Marbas Honor, Male Tiefling Druid 12
Medium (5'2") Tiefling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 28 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)16 (+3) 10 (+0)15 (+2)
Skills History +7, Religion +7
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Draconic
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 300 pp.


Social Check DCs

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