Harbek Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is portly but not overly obese. His hair is silver, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud; and an old rival family wants him found
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
Boddynock Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly tridents and shields. He has done his best to style his blonde hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Boddynock was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Boddynock decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: His religion dominates his actions.
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Religious, Military. Occupation: Cook
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 79 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1900 gp. Sardonyx (60 gp). Black pearl (800 gp). Red-brown spinel (140 gp). Chrysoberyl (140 gp). Pink pearl (140 gp). Blue quartz (8 gp). Smoky quartz (60 gp). Smoky quartz (60 gp).
Reirak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is kept up in a ponytail inside a top hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Sailor, who enjoyed hunting, Reirak was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He's since become an addict/alcoholic.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Addict. Bonds: Nature, Job, Adventurer. Occupation: Soapmaker
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 86 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 2400 gp. Onyx (30 gp). Amber (130 gp). Red-brown spinel (130 gp). Lapis lazuli (15 gp). Malachite (15 gp). Bloodstone (30 gp). Blue sapphire (1000 gp). White pearl (130 gp).
Shag Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He has green eyes and a grey hat with a white feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a slaver, Shag was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Mentor, Attractive. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp. 1 Masterwork Common Melee.
Gilthur Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Assassin, who enjoyed hunting, Gilthur was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better trade route.
Motivation: To be a Assassin again; and he uses money and sex appeal to get what he needs
Ideals: Athletic. Bonds: Attractive, Adventurer, Nature, Rich, Job. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 19 (+4) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1600 sp.
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