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Advanced [show]


Ralf Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries quarterstaffs. His white hair is singed and shortened. He has hazel eyes.

Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Family. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Ralf Chatham, Male Human Ranger 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)10 (+0) 13 (+1)17 (+3)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp.


Social Check DCs


Cockaby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a penchant for wearing a ring with an oversized opal on his right hand. His white hair is singed and shortened. His eyes are a pleasant brown.

Personality: Eccentric and domineering, Cockaby will drive conversation. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Extrovert, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cockaby Tarkelby, Male Gnome Monk 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 14 (+2)14 (+2)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 cp. Coral (80 gp).


Social Check DCs


Oloric Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying brown hair a little too much giving a sharp brown color. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Oloric isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. When Oloric reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and retire the richest man in the north

Ideals: Athletic, Impeccable, Opinionated, Entrepeneur. Bonds: Rich, Military. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Oloric Torunn, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Manfred Byron, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and to be a sage again

Ideals: Optimist. Flaws: Fearful. Bonds: Family, Job, Rich. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Byron, Male Human Wizard 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 gp.


Social Check DCs


Oskar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his longbow ready. His black hair is heavily combed to the right. He has violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Philantrophist. Bonds: Rich, Religious, Mentor. Occupation: Hunter

Voice: American accent

Attributes [hide]

Oskar Battlehammer, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 210 gp. 1 Climber’s kit.


Social Check DCs

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