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NPC Generator

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Advanced [show]


Zepar Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Zepar hails from a village terrorized by drow. He was an athlete and attended two major summer competitions. He never won. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Bonds: Attractive, Job, Enemies. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zepar Murder, Male Tiefling Wizard 4
Medium (5'6") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 500 gp. Red-brown spinel (140 gp). Golden pearl (140 gp).


Social Check DCs


Druuk Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Druuk grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the north

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Druuk Garfield, Male Half-Orc Druid 5
Medium (5'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 1000 sp.


Social Check DCs


Silvo Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He wears a colorful flower in his chestnut hair. He is baby faced.

Personality: He is extraordinarily eccentric. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Silvo Stonebridge, Male Halfling Paladin 16
Small (2'10") Halfling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 109 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +7, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: Aquamarine (200 gp). Lapis lazuli (14 gp). Alexandrite (200 gp). Obsidian (14 gp). Violet garnet (200 gp). Onyx (80 gp). Banded agate (14 gp). Bloodstone (80 gp). Blue star sapphire (600 gp). Alexandrite (200 gp). Black pearl (200 gp). Rhodochrosite (14 gp). Smoky quartz (80 gp). Star rose quartz (80 gp). Jade (140 gp). Hematite (14 gp). Chrysoberyl (140 gp). Violet garnet (200 gp). Golden yellow topaz (200 gp). Brown-green garnet (140 gp). Rhodochrosite (14 gp). Golden yellow topaz (200 gp). 1 Medium magic item.


Social Check DCs


Lance Huxley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy blue suit. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Regain custody of his son; and wants to raise his children well

Flaws: Antagonistic. Bonds: Attractive, Religious, Nature, Enemies, Family. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Lance Huxley, Male Human Warlock 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 110 gp.


Social Check DCs


Wiggan Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed southerner is not easily forgotten.

Personality: Wiggan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 12th year, his parents were killed by a goblins raid, leaving Wiggan alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Ugly, Addict, Mundane. Bonds: Enemies. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Wiggan Quickstep, Male Halfling Aristocrat 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs

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