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Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His orange fur, when down, is lengthy. His ears are large.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and someone believes him a fraud

Ideals: Professionalism, Gifted, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Cask Candle, Male Tabaxi Sorcerer 9
Medium (6'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 1500 gp. Fiery yellow corundum (1300 gp). Red spinel (90 gp).


Social Check DCs


Miles Peyton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized red coat. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Family, Military, Rich. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Miles Peyton, Male Human Expert 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 70 gp.


Social Check DCs


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear violet tank tops with brown pants. He has a golden handlebar mustache and slicked back golden hair. This hazel eyed easterner is not easily forgotten.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 12 years.

Motivation: A rival would like him out of the picture; and to be a sculptor again

Bonds: Job, Military, Nature, Adventurer, Criminal record. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Bertram Bentley, Male Human Bard 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)18 (+4) 19 (+4)17 (+3)
Skills Perception +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Ignan, Abyssal, Orc, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 800 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy orange fur. He wears rags and sports a simple walking cane. He has a hunchback. His wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Banker, who enjoyed hunting, Great was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and he seems to be bored by most things

Ideals: Joker. Flaws: Ugly, Insomniac, Addict. Bonds: Poor, Nature. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Great In the Wind, Male Tabaxi Fighter 4
Medium (6'8") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)16 (+3) 18 (+4)15 (+2)
Skills History +5
Senses Passive Perception 14
Languages Common, Draconic, Auran, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Orsik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. He is physically well-built. His hair is short and black. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to have a good time and be beloved

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Orsik Aranore, Male Dwarf Bard 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)15 (+2) 10 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs

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