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Advanced [show]


Rolen Floshem, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'5" and dresses like a well dressed Fisher does. His left hand appears badly burned and disfigured. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady violet eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the east to a Fisher, Rolen learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Rolen Floshem, Male Elf Warrior 6
Medium (5'5") Elf, True Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Insight +5, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long auburn beard, and similarly colored long hair. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Opinionated, Philantrophist. Bonds: Immigrant, Military. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Eberdeb Musgraben, Male Gnome Barbarian 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp. 1 Hourglass.


Social Check DCs


Drifting Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. Beneath his clothing is a huge mess of scar tissue. His fur is greying and his face has many wrinkles. His eyes are a pleasant amber.

Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Drifting has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Shy, Disease, Insomniac. Bonds: Slave. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Drifting Timber, Male Tabaxi Monk 7
Medium (5'11") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. Azurite (9 gp). 1 Minor magic item.


Social Check DCs


Nimble Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears brown leather gloves, a brown jacket, and tight pants. He keeps his long orange fur kept up in a rat tail. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Knight business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Flaws: Fearful. Bonds: Enemies, Job, Rich, Family. Occupation: Knight

Voice: Dark and ominous

Attributes [hide]

Nimble Running, Male Tabaxi Commoner 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 60 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)15 (+2) 12 (+1)13 (+1)
Skills Deception +5, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item.


Social Check DCs


Marbas Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he is generally well dressed albeit a few years behind the times. His dark red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Marbas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Marbas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Marbas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Military. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Marbas Frailty, Male Tiefling Monk 8
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 16 (+3)20 (+5)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1200 gp.


Social Check DCs

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