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NPC Generator

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Advanced [show]


Ahrim Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair, when down, is lengthy. He has black eyes and a brown hat with a green feather.

Personality: Always inclined to offer people food he seems plenty friendly. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahrim took refuge in the ruined castle and found the beat up scimitar and armor he uses now. After a long history of fighting, Ahrim and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Ahrim Vice, Male Tiefling Warrior 8
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 78 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Terran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +6

Possessions: 900 gp. Silver comb with moonstones (700 gp). Black velvet mask with numerous citrines (160 gp).


Social Check DCs


Orryn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His black hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Orryn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Orryn Scheppen, Male Gnome Druid 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dûsh Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He sports a long red beard, and similarly colored long hair. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Dûsh reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Dûsh Dumph, Male Half-Orc Rogue 1
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp.


Social Check DCs


Cockaby Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His red hair is kept up in a ponytail inside a deerstalker hat. His blue eyes lackadaisically let the world flow into them.

Personality: Cockaby is depressed about a lot of things. He tends to be a nihilist. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Cockaby grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: To be a Carpenter again; and he has money and likes to spend it

Flaws: Depressed, Impulsive. Bonds: Adventurer, Rich, Job. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Cockaby Bafflestone, Male Gnome Druid 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)17 (+3) 12 (+1)16 (+3)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 10 pp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Spear Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of longswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has styled his red fur well, parting it to the right. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 4 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Philantrophist. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Spear Of Storm, Male Tabaxi Druid 10
Medium (5'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 99 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +7, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Dwarven, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1600 gp. White opal (700 gp). Brown-green garnet (60 gp).


Social Check DCs

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