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NPC Generator

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Varg Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His blonde hair is smooth and relatively long. His eyes, though not visible through his cowl, are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: Varg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Barrister father left him crippled. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Poor. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Varg Browning, Male Half-Orc Monk 17
Medium (6'8") Half-Orc, Neutral Good (CR 17)
Armor Class 12
Hit Points 151 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +8, Survival +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +7

Possessions: 400 pp. Carnelian (60 gp). Jasper (60 gp). Deep green spinel (130 gp). Moss agate (7 gp). Banded agate (7 gp). Blue quartz (7 gp). Lapis lazuli (7 gp). Pink pearl (130 gp). Aquamarine (500 gp). Alexandrite (500 gp). Chrysoprase (60 gp). Malachite (7 gp). Blue quartz (7 gp). Rhodochrosite (7 gp). Carnelian (60 gp). Amber (130 gp). Obsidian (7 gp). Zircon (60 gp). Aquamarine (500 gp). Sard (60 gp). Malachite (7 gp). Amber (130 gp). Golden yellow topaz (500 gp). Tourmaline (130 gp). Violet garnet (500 gp). Alexandrite (500 gp). Amber (130 gp).


Social Check DCs


Akmen Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Akmen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Akmen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 18th year, his parents were killed by a drow raid, leaving Akmen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow; and revenge

Ideals: Athletic, Impeccable. Bonds: Attractive, Poor, Enemies. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Akmen Malevolence, Male Tiefling Warrior 8
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 74 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)17 (+3) 15 (+2)12 (+1)
Skills Arcana +6, Insight +5
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Fragrant Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His orange fur is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Disciplined. Bonds: Attractive, Rich, Mentor, Enemies. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Fragrant Thundercloud, Male Tabaxi Barbarian 7
Medium (5'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 13 (+1)17 (+3) 9 (-1)14 (+2)
Skills Athletics +7, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Ignan, Goblin, Gnome
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +7

Possessions: Moonstone (70 gp). Red-brown spinel (50 gp). Alexandrite (200 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" southern man, he wears dark leathers with embroidery. With a patchy white beard and wild white hair. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Crown-heir, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his sister; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting, Entrepeneur. Flaws: PTSD. Bonds: Family. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Darrow Hogcollar, Male Halfling Warlock 16
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 15
Hit Points 105 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 11000 gp. Gold music box (4000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Silver comb with moonstones (400 gp). A delicate brass dragon egg (10 gp). Sapphire pendant on gold chain (1900 gp). A miniature golden chest with tiny emeralds lining the top (130 gp).


Social Check DCs


Shadow Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His gray fur is thinning but still full. His eyes are hazel and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Shadow was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: Further expansion of business; and to be a interpreter again

Ideals: Disciplined, Fighting. Bonds: Attractive, Nature, Job. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Shadow Hummingbird, Male Tabaxi Expert 5
Medium (5'9") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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