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NPC Generator

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Advanced [show]


Zûmug Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black coat over a white low-cut shirt, and a feathered hat upon his head. His chestnut hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Fortune-teller, who enjoyed hunting, Zûmug was taken on many hunting expeditions. After coming to the age of reason, Zûmug took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Zûmug Hadleigh, Male Half-Orc Expert 7
Medium (6'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 56 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)6 (-2) 16 (+3)12 (+1)
Skills Stealth +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 5000 sp. Banded agate (8 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he very much looks the part of a Mortician. He has wavy black hair. His eyes are hazel and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Elves.

History: Berrian lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Mortician for hire.

Motivation: To reunite with his absent mother; and he wants nothing more than to rejoin the army

Flaws: Shy, Racist. Bonds: Job, Family, Military. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Berrian Teinithra, Male Elf Warrior 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)17 (+3) 12 (+1)18 (+4)
Skills Performance +6, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. Solid gold idol (800 gp). Solid gold idol (800 gp). Solid gold idol (800 gp).


Social Check DCs


Ar-Gul Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. He sports a long red beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. Ar-Gul liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive, Mundane. Bonds: Poor, Nature. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Ar-Gul Addington, Male Half-Orc Adept 7
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. His violet eyes peer out from beneath his top white hat.

Personality: Calm and collected, he is a well trained Fletcher. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Fletcher like his father before him.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Entrepeneur, Athletic, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Oblar Stoutman, Male Halfling Druid 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)18 (+4) 13 (+1)18 (+4)
Skills History +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Terran, Orc, Aquan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp.


Social Check DCs


Conrad Moreno, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His hair is short and golden. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Conrad was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Conrad began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many goblins want him driven away.

Ideals: Entrepeneur. Flaws: Depressed, Hedonist. Bonds: Attractive, Enemies. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Conrad Moreno, Male Human Bard 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 160 gp.


Social Check DCs

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