Cloud Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy grey pantaloons and a green scarf. His yellow fur is drawn into a tight pony tail with a rose scrunchie. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a Interpreter, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Fonkin Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" western man, he wears a tan vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is unkempt and raggedy. His brown eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister.
Flaws: Ugly, Shy. Bonds: Poor, Family, Mentor. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 14000 cp. Chalcedony (80 gp). Red spinel (90 gp). Bloodstone (80 gp). 1 Minor magic item.
Senteq Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is silver and curly. His eyes are blue and beady.
Personality: Senteq is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Senteq studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Animal Trainer
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4 Acid flasks. 4 Holy water. 1 Everburning torch.
Naill Fasharash, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a green suit, white shirt, and brown tie. He wears his golden hair up. His eyes are violet and catlike.
Personality: Naill hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his dancing dream.
Motivation: Wants his loneliness to end.
Ideals: Artistic. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant, Auran, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Shedinn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His crest is cut close to his head. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Shedinn will drive conversation. His job bores him to no end. He has decided to make it more interesting.
History: Sold as a small child to a wizard, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Extrovert. Bonds: Adventurer, Criminal record, Mentor, Slave. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 800 gp. Star ruby (500 gp). Hematite (10 gp). Black pearl (1100 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item.
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