Reynard Hale, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with green lining and desert motifs. He has done his best to style his silver hair to look like a famous performer. He has amber eyes.
Personality: Calm and collected, he is a well trained Engraver. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. A gifted student he started as a Detective, but he got bored and became a Engraver. He has never given up on his poetry dream.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp. Eye agate (12 gp). 1 Banded mail.
Koth Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He has moderate length white hair. His eyes are likewise brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying sister.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Navigator
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Spring Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is typically in his Miner uniform. He is muscular with a powerful set of arms. He keeps his red fur in a pixie cut. His amber eyes dart from person to person to random spaces in the air.
Personality: Spring is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.
History: Born in the south his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Miner.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Extrovert. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +4
Possessions: 600 gp. Coral (50 gp). Golden yellow topaz (1200 gp). Banded agate (8 gp). Eye agate (8 gp). Brown-green garnet (50 gp).
Borun Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has dyed his greying white hair a little too much giving a sharp white color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: Born in the south to a Farmer, Borun learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush.
Flaws: Antagonistic. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp. Red spinel (80 gp).
Broce Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He keeps his white hair in a flapper bob. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 37 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 1200 gp. Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Old masterpiece painting (2100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
