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NPC Generator

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Advanced [show]


Cask On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a hunchback. His fur is red and curly. He has a dull look in his copper eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.

History: He is a Yochlol in disguise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cask took refuge in the large cave and found the beat up shield and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly, Terse, Lazy. Bonds: Adventurer, Nature. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Cask On the Mountaintop, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 17 (+3)18 (+4)
Skills Persuasion +8, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Krimmon Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'4", this man typically wears black cloth garments or leather armor. He wears a colorful flower in his red hair. He has several tiny jet earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Logical, Persistence. Bonds: Attractive, Rich, Criminal record. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Krimmon Fatrabbit, Male Halfling Rogue 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 13 (+1)8 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A 3'6" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut short. He has gleaming, smiling hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Frouse's homeland. Frouse decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Immigrant. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Frouse Fapplestamp, Male Gnome Warrior 5
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 10000 cp.


Social Check DCs


Manfred Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Optimist, Opinionated. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Manfred Copeland, Male Human Rogue 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Dain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black costume with the symbols of magic on his torso. His moppish brown hair is in a traditional bowl cut. He has a dull look in his violet eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Dain was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dain. He now travels the world, in search of power and loot.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly. Bonds: Enemies, Criminal record, Poor, Adventurer. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Dain Glanhig, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 17 (+3)9 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp. 1 Holy water.


Social Check DCs

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