Halander Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. He has styled his golden hair well, parting it to the left. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Halander embodies much of what other species detest in the Halflings. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Halander is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and wants his loneliness to end
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush. Occupation: Armorer
Voice: French accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Terran, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 100 sp.
Cockaby Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This western man wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His auburn hair is lengthy. He has green eyes.
Personality: Cockaby is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: Cockaby hails from a village terrorized by brigands. Cockaby was born on a far western plains where he grew up under the tutelage of his mother, an expert Weaver. He left for the west, certain he would find work there.
Motivation: He wants revenge against brigands.
Ideals: Extrovert, Professionalism. Bonds: Poor, Immigrant, Enemies. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item.
Pelaios Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has styled his blue hair well, parting it to the left. His fierce gold eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also hits on women, regardless of circumstances.
History: Pelaios was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor. Occupation: Mercenary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 600 sp. Azurite (4 gp). Eye agate (4 gp).
Kelter Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His auburn hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Gûndza Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'6" southern man, he wears tight fitting clothing which further accentuates his frame. He keeps his chestnut hair in a flapper bob. He has a dull look in his hazel eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.
History: He was born in the south, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gûndza took refuge in the large cave and found the beat up longbow and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Joker, Pacifist. Flaws: Mundane. Bonds: Attractive, Immigrant, Nature. Occupation: Miner
Voice: French accent
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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