Miles Prescott, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black costume with the symbols of luck on his torso. His golden hair is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: He feels threatened by others.
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Poor, Mentor. Occupation: Painter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Trynnicus Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man prefers to wear white clothing when he does not wear armor. His clothes are grease stained in places. He wears a feathered hat to cover his moderate length copper crest. His thin eyebrows rest above his beady red eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a Marshal, his father struggled to pay the bills. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Baker
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 12)
Armor Class 12
Hit Points 42 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akmen Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered quarterstaff and tarnished sai as well. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To clean up the streets.
Ideals: Fighting. Bonds: Attractive, Guardian, Rich, Military. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp.
Hupe Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, blue cloak. He has black hair. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the south. In his 16th year, his parents were killed by a illithids raid, leaving Hupe alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants revenge against illithids
Ideals: Joker, Entrepeneur. Bonds: Poor, Military, Enemies, Debt. Occupation: Brewer
Voice: American accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2300 sp. 1 Masterwork Common Melee.
Kelter Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. His chestnut hair is knotted and matted. His green eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Kelter hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Kelter and his spouse have recently divorced.
Motivation: A deep hatred of goblins; and revenge
Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Detective
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 13)
Armor Class 11
Hit Points 73 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 100 pp. Fiery yellow corundum (700 gp). Tiger eye turquoise (6 gp). 1 Medium magic item.
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