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NPC Generator

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Advanced [show]


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Weaver does. His hair is golden, silky, and of moderate length. His amber eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He then took over the family business and is one of the better Weaver for hire.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Attractive, Guardian. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Hamil Warmwater, Male Halfling Monk 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. Violet garnet (1200 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erevan Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His hazel eyes lackadaisically let the world flow into them.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is a Succubi in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has achieved small success as a Carpenter.

Motivation: He'd like to take his coworkers down a peg; and to be a ruler again

Flaws: Emotional, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Erevan Dalanthan, Male Elf Warrior 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Aquamarine (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wrenn Welber, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and auburn with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. This violet eyed northerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He is obsessed with his god.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Religious, Nature. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Wrenn Welber, Male Gnome Fighter 8
Small (3'3") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 62 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 700 gp. Eyepatch with mock eye of sapphire and moonstone (2200 gp). Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Great Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his yellow fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Knight job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage.

Bonds: Poor, Attractive, Job, Family, Nature. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Great Shoe, Male Tabaxi Sorcerer 16
Medium (6'0") Tabaxi, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 83 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)15 (+2) 12 (+1)18 (+4)
Skills Deception +9, Medicine +6
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 4000 gp. Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Silver ewer (40 gp). Gold and topaz bottle stopper cork (1200 gp). A roughly beaten golden orb (110 gp). Sapphire pendant on gold chain (700 gp). Golden circlet with four aquamarines (3000 gp). Gold dragon comb with red garnet eye (1200 gp). Silver comb with moonstones (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Jeweled anklet (3000 gp). Silver comb with moonstones (200 gp). Gold music box (3000 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Cloth of gold vestments (110 gp).


Social Check DCs


Hubert Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His black hair is cut short with large spiked bangs in the front. His eyes are likewise blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with singing.

History: Born in the south to a Apothecary, Hubert learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Joker, Artistic. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hubert Shelly, Male Human Bard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs

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