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NPC Generator

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Advanced [show]


Brottor Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of axes on his belt, each one with a sapphire on the hilt. His golden hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves singing and to teach people singing more than just about anything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. Brottor abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Brottor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Optimist. Flaws: Insomniac. Bonds: Adventurer. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Brottor Rakankrak, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 12 (+1)6 (-2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 900 sp. 4 Holy water.


Social Check DCs


Crampernap Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is kept up in a ponytail inside a feathered hat. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Crampernap isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Layabout father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Attractive, Slave. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Crampernap Beren, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Fibblestib Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He has moderate length golden hair. His gray eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Soapmaker profession.

History: He was born the only child of a wealthy merchant. He worked as a nervous Bellfounder and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and to be a soapmaker again

Ideals: Joker, Entrepeneur, Logical. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Fibblestib Wildwander, Male Gnome Fighter 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Superior lock. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Thervan Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is still thick. This blue eyed southerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Map Maker in town.

History: Thervan hails from a village terrorized by drow. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Thervan Petrie, Male Half-Elf Expert 15
Medium (5'11") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 70 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Orc, Goblin
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 4000 gp. Onyx (40 gp). Peridot (40 gp). Rock crystal (40 gp). Jade (90 gp). Chrysoprase (40 gp). Malachite (8 gp). Jade (90 gp). Black opal (400 gp). Blue sapphire (400 gp). Red garnet (90 gp). Carnelian (40 gp). Violet garnet (800 gp). Obsidian (8 gp). Blue star sapphire (400 gp). Deep blue spinel (800 gp). Star rose quartz (40 gp). Rose (40 gp). Blue sapphire (400 gp). Black opal (400 gp). 1 Minor magic item.


Social Check DCs


Qemuel Lust, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Qemuel wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Qemuel Lust, Male Tiefling Ranger 4
Medium (5'6") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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