Dagger Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his beige fur. His copper eyes peer out from beneath his broad violet hat.
Personality: Calm and collected, he is a well trained Spy. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Dagger hails from a village terrorized by giants. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Spy like his father before him.
Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Umpen Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and dresses like a well dressed Gardener does. His chestnut hair is lengthy and is close to two feet long. His eyes are violet and catlike.
Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Gardener. He has achieved small success as a Gardener.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Job, Has a crush. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Vondal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His white hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Vondal was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Joker. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70 pp.
Zepar Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His hair is short and purple. His white unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption.
Ideals: Opinionated, Artistic. Flaws: Disease, Shy. Bonds: Poor. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1800 gp. Emerald (800 gp). Emerald (800 gp).
Immeral Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. He keeps his red hair in a flapper bob. His fierce violet eyes like to dwell on things.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a pair of adventurers, Immeral grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Criminal record, Adventurer. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Amber (60 gp). Moss agate (8 gp). 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
