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NPC Generator

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Advanced [show]


Wrenn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy black beard and wild black hair. His eyes are likewise violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Banker, who enjoyed hunting, Wrenn was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Selfish, Shy, Depressed. Bonds: Nature, Adventurer. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Wrenn Maekkelferce, Male Gnome Druid 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Terran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Efferil Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His eyes are brown.

Personality: He is business-like. He takes instructions and follows them to the letter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Efferil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Efferil Staurheim, Male Half-Elf Adept 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 4000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (1500 gp).


Social Check DCs


Arannis Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses like a well dressed Doctor does. He keeps his long chestnut hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and to be a interpreter again

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Arannis Yaeldrin, Male Elf Cleric 4
Medium (5'2") Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs


Fallond Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by beers. He has shaved his head bald. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Fallond Burrowfound, Male Dwarf Cleric 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 81 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Deception +5, Investigation +6
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 100 pp. Azurite (8 gp). Iolite (30 gp).


Social Check DCs


Gimurt Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is cut short with large spiked bangs in the front. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: To be a Banker again.

Ideals: Persistence, Opinionated. Flaws: Disease. Bonds: Rich, Job. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Gimurt Silveraxe, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 4000 cp.


Social Check DCs

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