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Advanced [show]


Elegant Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of hammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a flattop fur cut. His copper eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting, Disciplined, Professionalism. Bonds: Rich, Nature. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Elegant Fang, Male Tabaxi Rogue 1
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. Silver pearl (90 gp).


Social Check DCs


Curran Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a grey coat with black slacks. He is portly but not overly obese. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Curran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Curran. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and regain custody of his daughter

Ideals: Fighting. Bonds: Nature, Criminal record, Job, Family. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Curran Strongbones, Male Halfling Rogue 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Aramil Radcliffe, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His tied-back hair is white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Aramil studied abroad. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now owns his own business.

Motivation: Seeks redemption.

Ideals: Philantrophist, Gifted. Bonds: Job, Criminal record. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Aramil Radcliffe, Male Half-Elf Ranger 6
Medium (5'8") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Elven, Infernal, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grom Gyula, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a long silver beard with little hanging trinkets. His eyes are green.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Spy.

Motivation: Doesn't want to be a Spy and was forced into it by his family.

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Family. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Grom Gyula, Male Half-Orc Cleric 6
Medium (5'2") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 30000 cp. Tourmaline (90 gp). Amethyst (90 gp). Rhodochrosite (15 gp). Alexandrite (1400 gp). 1 Half-Plate.


Social Check DCs


Ogbur Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He wears loose pants and a collared shirt complete with sweater beneath his coat. His long black hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Ogbur was born the youngest of three triplets. He married young, but lost his spouse to goblins. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He feels kind of lost in life.

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Enemies, Family. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ogbur Blythe, Male Half-Orc Bard 1
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 2000 cp.


Social Check DCs

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