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Advanced [show]


Mantus Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. His hair is blue and curly. He has white eyes.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Tanner profession.

History: Born to a pair of adventurers, Mantus grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: To be a Tanner again; and to reunite with his old friends

Ideals: Athletic. Bonds: Attractive, Job, Adventurer. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Mantus Bliss, Male Tiefling Warrior 16
Medium (6'3") Tiefling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 102 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)19 (+4) 18 (+4)17 (+3)
Skills Deception +8, History +9
Senses Passive Perception 14
Languages Common, Gnoll, Druidic, Infernal, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4

Possessions: 4000 gp. Rock crystal (50 gp). Deep blue spinel (1600 gp). Black pearl (1600 gp). Black star sapphire (1200 gp). Carnelian (50 gp). Lapis lazuli (8 gp). Bloodstone (50 gp). Pink pearl (120 gp). Aquamarine (1600 gp). Sard (50 gp). Emerald (1200 gp). Blue quartz (8 gp). Smoky quartz (50 gp). Malachite (8 gp). Zircon (50 gp). Rock crystal (50 gp). Red-brown spinel (120 gp). Azurite (8 gp). White opal (1200 gp). Hematite (8 gp). Red garnet (120 gp). Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dynamic Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. He keeps his yellow fur in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Cartwright and found it very stressful. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Dynamic Treat, Male Tabaxi Warlock 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 gp. Freshwater pearl (13 gp). 1 Everburning torch.


Social Check DCs


Zepar Grief, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He keeps his white hair in a pixie cut. His eyes are red.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Sailor again; and expand his business

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Zepar Grief, Male Tiefling Adept 3
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 800 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Small steel mirror.


Social Check DCs


Mindartis Lathalas, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears bulky black painted plate armor, he is not a threatening figure. He wears a broad hat to hide his balding. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Barber, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Mindartis Lathalas, Male Elf Adept 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Golden pearl (140 gp).


Social Check DCs


Bertram Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Family, Job. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Bertram Jamjar, Male Halfling Monk 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. Alexandrite (800 gp). Red spinel (100 gp). Deep green spinel (100 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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