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Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His fur, while still mostly white, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: Lone was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Lone was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Bather. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Religious, Adventurer, Immigrant. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Lone Grass, Male Tabaxi Warrior 15
Medium (6'7") Tabaxi, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 119 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills History +7, Religion +7
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 8000 gp. Sard (30 gp). Lapis lazuli (16 gp). Rose (30 gp). Sardonyx (30 gp). Chalcedony (30 gp). Alexandrite (800 gp). Sard (30 gp). Deep blue spinel (800 gp). Jasper (30 gp). Violet garnet (800 gp). Freshwater pearl (16 gp). Eye agate (16 gp). Banded agate (16 gp). Hematite (16 gp). Bloodstone (30 gp). Silver pearl (70 gp). 1 Medium magic item.


Social Check DCs


Immeral Floshem, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His red hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.

History: Immeral was born with his father's beautiful face. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Insane, Hedonist. Bonds: Attractive. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Immeral Floshem, Male Elf Rogue 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ghesh Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has blue crest. His otherwise smooth face is marked with small tiny scars.

Personality: Ghesh is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ghesh took refuge in the ruined castle and found the beat up lance and armor he uses now. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He feels that his past leaves him morally obligated to help; and to be a map maker again

Flaws: Depressed, Disease. Bonds: Job, Nature, Criminal record. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Ghesh Baharoosh, Male Dragonborn Commoner 4
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)13 (+1) 13 (+1)18 (+4)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Quick Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His black fur is matted, messy, and big. His eyes, though not visible through his cowl, are yellow.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. His arcane abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Quick Of Ebony, Male Tabaxi Druid 9
Medium (6'9") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills Investigation +6, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 500 gp. Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Mamnen hails from a village terrorized by gnolls. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and to unite with his sister

Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Family, Enemies. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Mamnen Fear, Male Tiefling Adept 3
Medium (6'2") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 15 (+2)15 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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