Fivin Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This southern man is dressed in earthy colors with a green and tan handkerchief worn on his right side. His clothes are grease stained in places. His tied-back hair is white. His violet eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.
History: Fivin hails from a village terrorized by goblins. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Fivin began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against goblins
Ideals: Impeccable, Philantrophist, Entrepeneur. Bonds: Poor, Immigrant, Enemies. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 18 (+4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Aquan, Infernal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 150 gp.
Duergath Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Flaws: Ugly, Insane. Bonds: Job, Adventurer, Religious, Mentor. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Immeral Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, marred by teas. His long white hair is drawn into a two foot long braid. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Wants his loneliness to end; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Family, Has a crush. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 20000 cp. Tiger eye turquoise (16 gp). Black star sapphire (1000 gp). Deep blue spinel (200 gp). Deep green spinel (40 gp). 1 Minor magic item.
Tod Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. His chestnut hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.
Motivation: Doesn't want to be a Priest and was forced into it by his family; and an old rival family wants him found
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Has a crush, Family. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
Possessions: 1100 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). Gold music box (4000 gp).
Naill Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear flannel. His golden hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast desert. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has drifted from career to career and currently works as a Brewer.
Motivation: Wants his loneliness to end; and to be a bounty hunter again
Ideals: Fighting, Optimist. Bonds: Nature, Job, Has a crush. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. Moss agate (16 gp).
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