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Advanced [show]


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. He has a dull look in his blue eyes.

Personality: This man loves writing and to teach people writing more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful brothel owner made him what he is. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's father didn't care for him much, and the feeling was mutual. He has never given up on his writing dream.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Military, Mentor. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Marleigh, Male Human Ranger 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His fierce violet eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Manfred Mellegaard, Male Half-Elf Expert 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 17 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp.


Social Check DCs


Morkral Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is drawn into a tight pony tail with a clover scrunchie. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Poor. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Morkral Ironfist, Male Dwarf Ranger 3
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. 2 Smokesticks. 3 Antitoxin.


Social Check DCs


Gorbundus Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. He has wavy black crest. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: Gifted from a young age, Gorbundus studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Gifted. Flaws: Addict. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Gorbundus Dhyrktelonis, Male Dragonborn Paladin 8
Medium (6'7") Dragonborn, True Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 12 (+1)16 (+3)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1500 gp. Golden yellow topaz (200 gp). Freshwater pearl (16 gp). Black opal (1100 gp). Tiger eye turquoise (16 gp). Zircon (30 gp). Red spinel (60 gp).


Social Check DCs


Nuraval Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His white hair, when down, is lengthy. His violet eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Architect in town.

History: Nuraval lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he loathes his own lifestyle

Flaws: Shy, Depressed. Bonds: Job, Family, Attractive. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Nuraval Torunn, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)13 (+1) 15 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 40 gp. Brass mug with jade inlays (600 gp).


Social Check DCs

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