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Advanced [show]


Adrex Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an entirely green suit with white socks and a vest with buckled shoes. His silver crest is singed and shortened. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Adrex grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Passionate, Philantrophist. Flaws: Ugly, Addict. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Adrex Clethtinthiallor, Male Dragonborn Bard 11
Medium (6'8") Dragonborn, Neutral Good (CR 11)
Armor Class 10
Hit Points 69 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 19 (+4)18 (+4)
Skills Animal Handling +8, Medicine +8
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 150 pp.


Social Check DCs


Great Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly scimitars and spears. His fur is short and beige. His thin eyebrows rest above his beady blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is greedy.

Flaws: Ugly. Bonds: Rich, Criminal record, Guardian, Military, Adventurer. Occupation: Miller

Voice: American accent

Attributes [hide]

Great Of Claws, Male Tabaxi Sorcerer 2
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 160 gp.


Social Check DCs


Medrash Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has no crest. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and revenge

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Medrash Argenthrixus, Male Dragonborn Paladin 7
Medium (6'4") Dragonborn, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 12 (+1)18 (+4)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 30000 cp. Golden yellow topaz (1200 gp). Malachite (9 gp).


Social Check DCs


Aura On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is short and gray. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born in a small desert village. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's attracted to the PC; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Nature, Adventurer, Has a crush. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Aura On the Water, Male Tabaxi Warrior 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1600 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green Stetson hat and green clothes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Server, who enjoyed hunting, Halimath was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Halimath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To find somewhere to settle down; and many gnolls want him driven away

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Enemies, Nature, Job. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Halimath Mundy, Male Half-Elf Adept 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 300 gp. Moonstone (30 gp). Sardonyx (30 gp).


Social Check DCs

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