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Advanced [show]


Aramil Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. He has a small bristly mustache and wavy chestnut hair. His brown eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Justice, Optimist. Flaws: Hedonist. Bonds: Rich, Religious. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Aramil Teinithra, Male Elf Commoner 13
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 72 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)9 (-1) 14 (+2)17 (+3)
Skills Insight +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Rock crystal (70 gp). Black pearl (1000 gp). Alexandrite (1000 gp). Pink pearl (60 gp). Eye agate (10 gp).


Social Check DCs


Roge Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of the sun god around his neck, and a club on his belt. He wears a Stetson hat to cover his moderate length auburn hair. His amber eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Herbalist. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Job, Debt. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Roge Hogcollar, Male Halfling Druid 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1400 sp. Freshwater pearl (5 gp). Chrysoprase (60 gp).


Social Check DCs


Golm Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He keeps his golden hair in a flapper bob. He has several tiny amber earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Sold as a small child to a wizard, Golm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Joker, Persistence. Bonds: Immigrant, Rich, Mentor. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Golm Royston, Male Half-Orc Rogue 4
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Adelard Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. He has a very tight haircut. He wears large thick round spectacles.

Personality: Adelard wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has achieved small success as a Fletcher.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Adelard Spaulding, Male Human Adept 11
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 24000 sp. Fire opal pendant on a fine gold chain (800 gp). A delicate brass dragon egg (50 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'3". He dresses well, wearing white shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a warhammer. He wears a colorful flower in his cinnamon fur. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.

History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to end his boredom

Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Trail In Shadow, Male Tabaxi Rogue 3
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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