Aerdeth Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. His golden hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Interpreter in town.
History: Born to a pair of adventurers, Aerdeth grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Black pearl (500 gp). Violet garnet (500 gp).
Tricking Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His small hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised by priests from a young age. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He wants to meet his childhood hero; and his religion dominates his actions
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Religious, Mentor, Adventurer. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6
Possessions: Just what you see.
Jade Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is wearing a long, pastel, dusty cloak. His clothes are grease stained in places. His yellow fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious, Adventurer. Occupation: Masseuse
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 10)
Armor Class 15
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 21 (+5) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Stannor Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky black painted plate armor. His hair is red and curly. His eyes are brown and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Herbalist profession.
History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Optimist, Impeccable. Flaws: Racist. Bonds: Job, Military. Occupation: Servant
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 4000 sp. Violet garnet (1100 gp). Black pearl (1100 gp).
Arnold Beckwith, Male Human [Permalink]
Personal [hide]
Description: This southern man is dressed in a clean brown cloak covering his clean studded leather. His clothes are grease stained in places. His white hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He used his abilities to travel the world and help people.
Motivation: Wants his loneliness to end.
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 96 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1500 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). An abacus with copper, silver and gold markers (30 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!