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Advanced [show]


Shadow Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His fur is gray and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Racist. Bonds: Attractive, Family. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Shadow Of Storm, Male Tabaxi Druid 3
Medium (6'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2900 sp.


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large brown jacket. His silver hair is smooth and relatively long. His hazel eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: Meet up once more with his childhood friend; and he's in love

Ideals: Gifted. Flaws: Hedonist, PTSD. Bonds: Has a crush, Adventurer. Occupation: Scribe

Voice: Soft and melodious

Attributes [hide]

Tod Jamjar, Male Halfling Warlock 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 16 (+3)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 50000 cp.


Social Check DCs


Barfa Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of sais on his belt, each one with a aquamarine on the hilt. His white hair is cut short with large spiked bangs in the front. He has violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Barfa never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To reunite with his old friends.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, In love. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Barfa Willoughby, Male Half-Orc Druid 2
Medium (5'11") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Ignan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 100 gp.


Social Check DCs


Erias Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and is generally well dressed albeit a few years behind the times. His left hand appears badly burned and disfigured. His golden hair has been sun bleached extensively. His amber eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: Erias was born with his mother's beautiful face. He has had some formal dancing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by giants. Erias was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Seamstress

Voice: Dark and ominous

Attributes [hide]

Erias Helcral, Male Dwarf Cleric 11
Medium (4'4") Dwarf, Lawful Good (CR 11)
Armor Class 9
Hit Points 45 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 1100 gp. White opal (500 gp). Rock crystal (30 gp). Jasper (30 gp). Banded agate (6 gp). Peridot (30 gp). Tourmaline (40 gp). Banded agate (6 gp). Aquamarine (400 gp). Star rose quartz (30 gp). Sardonyx (30 gp).


Social Check DCs


Everard Lindsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his silver hair down. This green eyed westerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Everard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Everard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and many orcs want him driven away

Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Adventurer, Enemies. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Everard Lindsay, Male Human Monk 2
Medium (5'7") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1800 sp. Large well-done wool tapestry (200 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).


Social Check DCs

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