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Advanced [show]


Serpent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with small hat. His fur is lavender and curly. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of western immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Architect job and began his own company from there.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Antagonistic. Bonds: Slave, Immigrant, Job, Adventurer. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Serpent In the Wind, Male Tabaxi Bard 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)17 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Just what you see.


Social Check DCs


Mormog Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has a long blonde beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Money/treasure; and a deep hatred of brigands

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Attractive, Criminal record, Enemies. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Mormog Conway, Male Half-Orc Fighter 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 500 gp. Amber (100 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He usually wears his yellow robe and has his pickaxe always slung over his shoulder. He wears his black hair down. His eyes are a pleasant white.

Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A powerful slaver made him what he is. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Zephan and his spouse have recently divorced.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Mentor. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Zephan Frailty, Male Tiefling Druid 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp. 1 Everburning torch.


Social Check DCs


Cairn Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a tan coat over a blue low-cut shirt, and a small hat upon his head. He has styled his white hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Cairn studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.

Motivation: Retire the richest man in the east.

Ideals: Gifted, Entrepeneur. Flaws: Terse, Addict. Bonds: Attractive. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Cairn Anarchy, Male Tiefling Wizard 3
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 8000 cp.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in black turtlenecks beneath a yellow coat with green slacks. His black hair is heavily combed to the right. He has a dull look in his brown eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's repulsed by the PC; and revenge

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Enemies. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Fargrim Trueblood, Male Dwarf Paladin 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs

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